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In the Xbox and Wii versions of the game there is a glitch that allows players to transport Perks to different profiles, which some players use to unlock Perks early. The experience required from and to the point of being able to go into the Prestige mode is 2,, Once the player enters Prestige Mode for the first time in Modern Warfare 2 , they will be rewarded with a sixth custom class slot.
The same occurs at every odd prestige level, so a total of five additional custom class slots can be unlocked by Prestige Level 9.follow link
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In addition, any earned titles and emblems obtained before entering Prestige Mode are not lost. Players also unlock some Prestige Challenges to level up faster and get some new Playercard. There are also certain Titles and Emblems that can only be unlocked through Prestige Mode. The challenges unlocked through Prestige for each gun persist to the next Prestige level the kills and headshots for each gun's Mastery and Veteran challenges do not reset.
This exception also applies to the challenges in the Prestige category that deal with killstreaks getting a certain number of kills with a specific Killstreak reward. Each time the player reaches level 2 on each Prestige, they will gain an exclusive title and emblem. Prestige challenges, which are unlocked at first prestige, are not reset and will be collective across all prestiges except "Heads up! The maximum number of Prestige levels is The player gets to keep their emblems, backgrounds, and game modes.
The player gains new custom classes, new playercard images, and more challenges. The player used to gain access to certain lobbies in the Prestige playlist, but this has been deleted as very few players used it. Note that the player will have all custom classes by Prestige 5 on the Wii version. However, if a player enters Prestige Mode in a High Roller lobby, they will still receive the payout upon winning.
If the player has any COD Points left over, it is advised to spend these on Emblems and Backgrounds, as the player will keep these through Prestige. Again, all challenges completed, weapons unlocked, and Pro perks earned will be reset. Similar to the Veteran challenges from Modern Warfare 2 , however, Lifetime Challenges are not reset upon prestiging. Additional prestige challenges are unlocked for all primary and secondary weapons upon prestiging, as well as a whole new prestige challenge section.
These are basically the same as in Call of Duty: Modern Warfare 2. Do note however, that some prestige challenges - like the XM25's - are bugged and reset when prestiging.
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It is unlocked when the player reaches the maximum rank of 55, with 10 levels in total. However, significant changes have been made to Prestige Mode. It is now meant to be another step in progression, and rewards players who enter it more so than any other Call of Duty. As always, entering Prestige Mode resets the player to level 1, and they must re-unlock all of their weapons and equipment. However, weapon and challenge progress remain untouched.
In addition, weapons can also be put to Prestige Mode up to two times, resetting their levels to 1 in exchange for the ability to place the player's Clan Tag and Emblem on the weapon at first and second Prestiges, respectively, as well as progressing towards the Weapon Marksman Calling Card reached at the maximum Weapon Level on second Prestige and therefore Weapon Mastery. Camouflages are not lost if a weapon is Prestiged. In addition, the player is given a choice to redeem one of the following Prestige Awards.
There is one last significant change: if the player manages to reach the maximum level during the 10th and final Prestige, they will reach a special Prestige level called Prestige Master. Once the player becomes a Prestige Master, all weapons, equipment, perks, scorestreaks and wildcards are automatically and permanently unlocked, as the ultimate reward for those who have persevered through all 10 levels of Prestige Mode.
When a "Soldier" reaches level 60, players have to fill an additional 60, XP before reaching the end, thereby requiring a total of 1,, xp to Prestige.
Once that bar of XP is completely filled, the soldier the player is currently using will automatically Prestige. Although technically, the game has 9 prestiges and the 10th is simply an icon you obtain once you reach level 60 Prestige 9. Similar to the normal multiplayer, Extinction features leveling up as well, with 25 levels of Prestige the player may use after reaching level After reaching the max prestige level, the player can rank up to level Indicating that they have reached the highest rank.
On release there were only five prestiges, but a patch update on January 29, added 5 prestiges to coincide with the release of Nightfall , an update on April 3, added another five prestiges to coincide with the release of Mayday , an update on June 3, added another five prestiges to coincide with the release of Awakening , and an update on August 5, added a final five additional prestiges to coincide with the release of Exodus. Similar to Black Ops , there are 15 prestiges and 50 levels in Advanced Warfare. Every time the player prestiges, they will get a permanent unlock picked by the player, new emblem and playercard, and, for the first five prestiges, an additional Create-a-Class slot; the weapon camos the player has earned are not reset upon prestiging.
New character gear is added every two prestiges. Fifteen extra prestiges were announced on 2 March , and were added to the game later in the month. Dubbed "Master Prestiges", challenges and camos will not be reset upon prestiging. Additionally, every time the player Master Prestiges, they will get a new Elite weapon.
Upon reaching the maximum Master Prestige, Grand Master, the player will unlock a full set of purple Royalty armour. The total amount of experience required to enter Prestige Mode is 1,, There are ten prestige levels, with the inclusion of an eleventh emblem, Master Prestige, signifying the completion of all Prestige levels, similar to Call of Duty: Black Ops II. This resets the weapon back to level 1 in exchange for the ability to add a holographic display showing either the clan tag of the person wielding it, or a kill counter, which is updated in real time.
Like in Black Ops II , Prestige is necessary should the player want to use all weapons and equipment, as there are not enough Unlock Tokens to unlock everything before using Prestige Mode for the first time. However, entering Prestige Mode will only reset the player's level and unlocked gear; any challenges, weapon attachments and camouflages, calling cards, Black Market items and other customization items will stay intact.
For the first five prestige levels, a new Create-a-Class slot will be unlocked, for a total of 10 at fifth prestige. Again, the player can also choose one item any Create-a-Class item, scorestreak or a Specialist weapon or ability to permanently unlock, making it available from level 1 without needing an Unlock Token.
There will also be an option to refund all Unlock Tokens once per prestige, as well as an option for a complete Fresh Start, resetting all progress the player has done in multiplayer as if they had never played it before excluding leaderboard stats and Black Market drops. The conflicts are seen from the perspectives of a U. The multiplayer portion of the game features various game modes , and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
The game received universal acclaim from critics, with the gameplay and story receiving particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. It was the top-selling game worldwide for , selling around seven million copies by January and almost sixteen million by November As opposed to earlier games in the Call of Duty series , the game features modern equipment and new features, many exclusive to the multiplayer part of the game, such as "killstreaks"; killing a number of enemies without the player dying in between kills allows access to various assets including airstrikes and helicopter support.
A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage.
As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy. The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions.
Each mission features a series of objectives; the player is led to each objective with the heads up display , which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play.
The mission itself has no bearing on the campaign plot, and focuses on an SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.
Call of Duty 4: Modern Warfare features team-based and deathmatch -based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners.
If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory. The player's performance in the multiplayer mode is tracked with experience points , which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match.
As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time. As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm and special grenade type.
Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of headshots. Additionally, when the player attains a certain amount of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.
During the single-player campaign, the player controls six different characters from a first-person perspective. Finally, the player may control Yasir Al-Fulani, the president of an unnamed Middle Eastern country in the game before he is executed, although he has no freedom of action beyond turning his head. The game's non-playable characters NPCs feature prominently in the story: Captain Price and his right-hand man, Gaz voiced by Craig Fairbrass , serve as mentors to Soap.
The antagonists in the story include Imran Zakhaev voiced by Yevgeni Lazarev , the leader of the Russian ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the ultranationalist party.
In , a civil war has broken out in Russia between its government and ultranationalists who seek to restore Russia to its Soviet-era glamor. Al-Asad is ruthless and has extreme anti-Western views , which prompts the United States to invade the country. The platoon attacks a TV station in which Al-Asad was believed to be broadcasting live, but discover only a looped recording. The group later engages in urban combat in an unnamed city south of the capital. During this time, they help support and subsequently repair a downed M1 Abrams tank to assist them. The group shortly conducts two operations, one which leads them to infiltrate a cargo ship in the Bering Strait.
Neutralizing the armed Russians on board, the group discover a nuclear device labeled in Arabic and retrieve its manifest. The second operation takes them to Russia in order to rescue one of their allies, a Russian informant named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team succeeds in rescuing Nikolai. However, their helicopter is later brought down, forcing the group to make their way through enemy territory with support from an AC gunship before they can be extracted.
Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device. In the evening of the third day, the U. The assault, however, ends in catastrophe when the nuclear device suddenly detonates , wiping out most of the city along with everyone in it. Refusing to assume Al-Asad dead, Price's strike team supported by Russian loyalists raids a potential safe house in a village in Azerbaijan to eradicate the occupying Russian forces and capture Al-Asad. Shortly into the interrogation , Al-Asad's phone rings.
After hearing the voice of the caller, Price executes Al-Asad and reveals that the caller was the leader of the ultranationalists: Imran Zakhaev. Price informs his squad about his assassination mission against Zakhaev in Pripyat, Ukraine in In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union , Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Soviet Army to form his ultranationalist party. Price, then a lieutenant, and his superior, Captain MacMillan, were sent on a black operation to eliminate him.
Making their way through Pripyat and into Chernobyl, the two reached their vantage point in an abandoned hotel, with Price firing upon Zakhaev with a Barrett M82 sniper rifle; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's henchmen. Following the death of Al-Asad, Price's team hold off against Ultranationalist forces who arrive to avenge him. Later, a joint task force, composed of the SAS, Force Recon, and the loyalists, attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts.
After ambushing him in an enemy convoy at a vehicle checkpoint, Victor flees the scene but is soon cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility. An operation is launched by the task force to take back the site from Zakhaev's forces via halo jump. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U.
Eastern Seaboard , with the potential of causing 41 million casualties. The SAS and Force Recon, however, manage to breach the facility, seize the command room and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in hot pursuit. An ultranationalist Mi Hind helicopter destroys a vital bridge and traps the joint force.
In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when loyalists in a Mi Havoc suddenly destroy his Mi Hind and join the fray. Distracted, Zakhaev turns to the loyalist forces at which point Price gives Soap an M; the latter kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately. In the epilogue, the missile incident and the ultranationalists' support of Al-Asad are covered up, thus causing the events of Call of Duty: Modern Warfare 2.
Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years.
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While developing the story for Call of Duty 4 , Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms , a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires.
The team also talked with U. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game. The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support air strikes and attack helicopters involved players fighting over special zones to access a trigger for air support against enemies.
This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting.
Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire. Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton , who had also contributed to film scores by Harry Gregson-Williams , to whom, composed the main theme of the game.
Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site. The game runs in a native resolution of p on the Xbox and PS3. Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object.
The game makes use of a dynamic physics engine , not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second , and the Wii version runs at 30 frames per second. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".
The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War , the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare ,  while a slightly altered version has been used for the James Bond video game Quantum of Solace , as well as GoldenEye using a heavily modified version.
On April 27, , the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. The beta test was designed to test the servers, find glitches, and help balance out the weapons.
It was originally only for residents of the U. The beta concluded on September Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown". The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities. The game was released as a standard version and a collector's edition.
The DVD contains a " making-of " featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.
As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare , were released first on Xbox It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1. Call of Duty 4: Modern Warfare received "universal acclaim" on the PlayStation 3, Xbox , and PC versions, and "generally favorable reviews" for the Wii version, according to review aggregator Metacritic.
The game's story has received a considerable amount of acclaim from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine. Nevertheless, the game has also received criticism. Xbox World stated "It's smoke and mirrors and a host of cheap tricks," commenting on the notion that the game did not revolutionize the genre. Modern Warfare — Reflex Edition was ported by Treyarch. The Wii version of Call of Duty 4: Modern Warfare has fewer features than the other console versions.
It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. GameSpot gave the game an 8. Call of Duty 4: Modern Warfare spawned two sequels: Modern Warfare 2 and Modern Warfare 3 , which were released in and , respectively. Before Call of Duty 4: Modern Warfare was released, it was predicted to sell even more copies than the highly successful Halo 3 ; it had received reviews as high as Halo 3 ' s, it was launching on three systems as opposed to one for Halo 3 , and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders.
The Xbox and PlayStation 3 versions would go on to sell 1.
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Call of Duty 4: Modern Warfare was widely distributed online in the form of infringing copies. Robert Bowling, Community Manager at Infinity Ward stated, "We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. From Wikipedia, the free encyclopedia. This article is about the fourth installment in the Call of Duty series. November 5, WW : November 10, Call of Duty 4: Modern Warfare.
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